Originally Posted by Ali Ardavan. What level are you playing at? If you can launch a spaceship in 2. It's actually faster on Deity, since the AIs have bigger cities and more techs that you can steal/trade for. Iirc the record launch is @ 1. A. D. I haven't really even tried an optimized Caravan strategy; I've built a dozen or so around the Renaissance in a regular game and seen their ridiculous power. I'm sure if I read the Power Democracy guide, etc, that I could learn to do it fast enough after a while. I'd rather learn things that I find more meaningful though. Quote. Originally Posted by Ali Ardavan. AMD Bulldozer Windows 7 Performance Patch Tested. This means that the test results published by SweClockers don’t reflect the final performance of AMD’s. Install the Haegemonia version 1.07 patch. To Run Civilization 2 Test of Time on Windows 7 follow these. Windows 7, 8.1 moving to. That's when Microsoft announced that a patch rollup containing all the patches released. It is definitely a tedious aspect of the game. Mackerel pointed out a case earlier in this thread but it can get even more complicated than that. But then again, many aspects of the game are tedious and require insane amounts of micro management. That is the main reason I love to play OCC. It's strange. I try to tell myself, 'since I'm only playing by myself here, why not take it slow and play to simulate history, instead of a mad 'optimal' rush through the game?'. Yet that feels unsatisfying, because I *know* I could be more *optimal* if I micromanaged. I'd rather it not be possible to use these gamey exploits, so I wouldn't have to be tempted by them. Quote. Originally Posted by Ali Ardavan. Number of cities is the biggest contributing factor to the tedium. Unfortunately it has been shown, time after time, that building as many cities as possible is as powerful, if not more powerful, than trade. Trade is more powerful at the highest levels (of difficulty and micromanagement). You only need a dozen or less cities to launch in the early A. D. s. I agree though that the number of cities can get out of hand in more regular games. In Civ V (which I played until I got bored) it's the other extreme, though, and I'm not sure I like that either. I'd rather have 3. Quote. Originally Posted by Ali Ardavan. Playing on small maps or maps with lots of ocean helps a little bit but not much. Game generated maps of small size (2. That is one reason I love to play on custom maps. The map distortion due to an enlarged Europe does take away some of the realistic edge.. And the continents are just a little bit smaller than I intended. To Run Civilization 2 Test of Time on Windows 7 follow these steps: Install the civ2xp64 patch.
Perhaps I'll make a new version some day, but for now I will focus on my Finland map/scenario. Quote. Originally Posted by Ali Ardavan Indeed. Ship chaining is a very unnatural yet very powerful exploit. So is, in my opinion, movement on railroads with no movement cost. It is completely ridiculous to go from one end of the world to another arriving fresh with all your movement points intact. Airport to airport movement at least uses up your movement points for the turn. Oh yeah, the railroads.. Granted that you need off- shore travel for the real big trade bonus, so it's not *that* big of a deal, but still. FWIW, in my scenario, I will make the trade units into ships, so that you can't hurry them along in any way (well, except by building wonders). Ofc this means that inland cities will miss out on trade, but hey, historically they've not been as bustling as coastal ones, so it's ok enough. Besides, my map will have many navigable rivers, meaning that most cities will be able to trade if you found them in the right places. It remains to be seen how the AI will adapt to water- bound trade units.. I'm not very confident, given its general state, heh. Microsoft Community. Ask questions, find answers, and learn about Microsoft products and services.
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